Clay - Material Mastery – Character Surfacing for Diablo IV: Vessel of Hatred

I'm thrilled to share this collection of materials, developed through self-taught techniques and the expertise I've gained with the incredible team at Blizzard. Created entirely in Adobe Substance Designer, these assets include both dynamic textures and stable base materials, with exposed parameters and intuitive sliders designed to streamline any creative process.

A huge thank you to Rod Fergusson, John Muller, Nick Chilano, Arnaud Kotelnikoff, Cory Turner, Omid Moradi, Youssef Lakssir, Jenny Grobbelaar, Chun Chun Yang, Matt Frederick, Eric Spitler, Jeremy Klien, Michael Robson, Benjamin Erdt, Cesar Cavazos, Bernard Beneteau, Steve Hyunsuk Suh, David Aucourt, Bekki Wilkinson, Adam Pitts, Sam Jay, Rig Deshpande, and the entire team for their support, feedback, and collaboration. I'm grateful to be part of this journey with such a talented group.

I hope this collection inspires you in your own creative projects—thank you for exploring it!

- Albert A Soto Jr. <3

Features fully optimized, exposed controls for color picker, roughness, metalness, noise, chipping, height, and normal adjustments, along with custom alpha and emissive inputs and comprehensive technical parameters.

Features fully optimized, exposed controls for color picker, roughness, metalness, noise, chipping, height, and normal adjustments, along with custom alpha and emissive inputs and comprehensive technical parameters.

Features fully optimized, exposed controls for color picker, roughness, metalness, noise, chipping, height, and normal adjustments, along with custom alpha and emissive inputs and comprehensive technical parameters.

Features fully optimized, exposed controls for color picker, roughness, metalness, noise, chipping, height, and normal adjustments, along with custom alpha and emissive inputs and comprehensive technical parameters.

Custom Alpha input with text input.

Custom Alpha input with text input.

Features fully optimized, exposed controls for color picker, roughness, metalness, noise, chipping, height, and normal adjustments, along with custom alpha and emissive inputs and comprehensive technical parameters.

Features fully optimized, exposed controls for color picker, roughness, metalness, noise, chipping, height, and normal adjustments, along with custom alpha and emissive inputs and comprehensive technical parameters.