Prestige Fossils exercise

Started off modeling ammonite, trilobite fossil and sea shells in Zbrush , then after making my Fossil Kit I took them in to Substance Designer using my depth grabs and threw them into tile sampler node. I use the tile sampler node for almost all my layering work for diffuse and height. After getting the results I wanted I took the rest into Marmoset Toolbag 3.

Prestige Fossils

Prestige Fossils

Zbrush|Substance workflow

Zbrush|Substance workflow

Substance Render

Substance Render

Substance Render (New HBAO Node)

Substance Render (New HBAO Node)