Ratchet & Clank - Rift Apart: Material Art of Planets

I want to give a huge shout out to Tech Art for this as it simply would not be possible without Advanced Technical Artist: J Tuason, and of course the amazing Lighting Team: Brian Mullen, Anna Roan, and Miki Hansen.

J and I collaborated, I Materials / J's Shader Code for this game. Whenever I needed something J was there, providing any render feature implementation that I needed, and having that support was invaluable working here standing true to Insomniac's reputation in talent.

One of the things I enjoyed using out of the trickery implemented into this Shader made by J was the use of POM (Parallax Occlusion Mapping) along with tons of other neat parameters at my disposal to get this to look good for our cinematics team.

I want to give another shout out to the Technical Art Lead: Chris Perrella and Material Art Lead: Robert Wilinski for feedback and support for this during the project among many other things we worked on together.

Here is a link to J's work:
https://www.artstation.com/jtuason
https://www.artstation.com/artwork/NxOdmP

Lighting Artists:
https://www.artstation.com/mullenbr
https://www.artstation.com/annaroan
https://www.artstation.com/mikieliza
https://www.artstation.com/velsatis

Neonefarious

Neonefarious

Sargasso

Sargasso

Savali

Savali

Zordoom

Zordoom

Carson-V

Carson-V

Savali

Sargasso

Molonoth